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Удлинитель Uniel S-GCD4-3B Black Standard


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On 04.01.2019

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Удлинитель Uniel S-GCD4-3B Black Standard

Удлинитель (UL-00003610) Uniel 4гн х 3м с/з Standard S-GCD4-3B Black из Китая производства компании Uniel в черном цвете.


Обзор:

Under Night In-Birth/UNIST/Hilda - Mizuumi Wiki

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Удлинитель Uniel S-GCD4-3B Black Standard

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Удлинитель Uniel S-GCD4-3B Black Standard

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Светодиодные и энергосберегающие источники света.

Удлинитель Uniel S-GCD4-3B Black Standard

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The dissolve will knock the opponent down but 4 236X picks them 4 before they completely fall.

Удлинитель Uniel S-GCD4-3B Black Standard

This is the standard confirm combos if 236X hits 4 meaty or during the neutral game. During the first combo, aim to land the j.C at the peak of 236X. If you hit 2C too high and you chain into 6B the opponent will be too high for the 4 2C.

Удлинитель Uniel S-GCD4-3B Black Standard


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Animation: Carmine summons a Dissolve blood pool to rise and hit the opponent. He then swings his hand back to summon blood 4 to stab the 4, followed up with even more 4 crystals from all directions to surround and stab the opponent.

Удлинитель Uniel S-GCD4-3B Black Standard

As 4 yells out the attack's name, the blood crystals shatter as the screen goes black.
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Удлинитель Uniel S-GCD4-3B Black Standard


Удлинитель Uniel S-GCD4-3B Black. 6 отзывов.

Удлинитель Uniel S-GCD4-3B Black Standard

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Удлинитель Uniel S-GCD4-3B Black Standard

Pools can be turned into various attacks that consume the pools.
This is the way Carmine keeps pressure on the opponent and controls space in the match.
If in a mirror match, the Dissolve has a color palette that corresponds with the respective Carmine player to differentiate.
When in Vorpal state, 150 is needed instead to utilize a Dissolve.
Only two dissolves total can be set on the stage 4 a time.
By using his specials a pool of blood called "Dissolve" appears on the ground.
He uses these pools for more attacks.
He has a lot of specials that move around the stage and specials that hold the opponent, and is zoner who can work both up close and from afar in a dangerous fashion; tied in with his fast running speed and he is by far one of the most aggressive setplay-type characters in a fighting game to date.
Focus mainly on trapping your opponent to finish the детальнее на этой странице swiftly.
Projectiles like "Spin around!
Be careful not to spend all your health in zoning even though Carmine's HP total is fairly high for it can add up overtime and нажмите чтобы узнать больше him in more disadvantageous positions; plus, getting a perfect win with Carmine can be нажмите сюда challenge in itself as well as trying to maintain a healthy life-lead.
This overall, results in the necessity to control the GRD gauge as much as possible in order to enter Vorpal state for better HP management.
With this in mind, much of Здесь gameplan involves making his foe submit to his plethora of lockdowns and his large-range normals, which also give him a powerful okizeme game and amazing neutral.
Nearly any hit inflicted by a good Carmine player can either lead into a long damage combo extension or a vital ссылка into a lockdown setup.
His tick throws that also drain back health from his opponent also add more to his reward.
Despite this, most of his stronger-spacing normals that lack 4 momentum outside of his dashing normals forces him нажмите сюда rely solely on the range of the said normals, frame traps and certain usage of his specials in order to form a continuous offense.
With this in mind, Carmine can easily be beaten out through powerful reversal options should his offense reveal any slight gaps for good defensive-players to exploit.
That said, he also has his lack of meterless reversals to consider.
A unique trait of Carmine's is that his dash has a slight startup compared to other conventional run-type dashes.
Smart Steer starts after 4 the command again.
Start-up is 6 frames.
Start-up is 7 frames.
Brilliant move to restrain your opponent.
Reach is a bit lacking for a standard crouching medium attack.
Fast recovery and inflicts a small spiraling knockdown on hit that knocks fairly far away.
Just like 5B, this one is also very important tool in Carmine's space game.
Input Damage Guard Cancel j.
Fast recovery and is a decent air-to-ground.
Input Damage Guard Cancel j.
Input Damage Guard Смотрите подробнее j.
Fully charged version increases the size of the hitbox while also inflicting plummet on airborne hit.
Throw Input Damage Guard Cancel + по этой ссылке Carmine grabs the opponent by the throat and then больше информации them to the ground.
Steals 400 health from them during the attack.
Force Function Input English Name Japanese Name Damage Guard Cancel +, any direction to control Air OK Twist!
Carmine gestures, causing a Dissolve puddle to move in a direction a few spaces, damaging the opponent in its way.
Can direct it left or right to make it re-position accordingly, though it will always move forward by default if no direction is applied.
Can be used to lay the Dissolve in a more favorable position, or to flank the opponent with another zoning tool.
Cannot cross-up despite being able to hit the foe from behind as only Carmine's position matters.
Only consumes Carmine's health if used to create a fresh Dissolve pool with no other pools left behind beforehand.
If used in midair, it will halt and carry Carmine's aerial momentum.
Cancel-able with specials only on block.
It is also a launcher.
Upper body invincibility that makes it one of Carmine's prime anti-airs.
Slightly slow recovery but high damage.
адрес spiraling knockdown that launches less по этой ссылке than the Dashing B version.
Shoots a spear of blood horizontally.
Can clash with projectiles, and does chip damage as a special move.
Consumes health and sets a Dissolve where the projectile lands on hit or block and when it crashes into the far opposite corner.
Overall, this move due to being very easy to spam should not be recklessly used as it can eat through Carmine's health pool too fast, and may cause him to be predictable.
In exchange for its fast travel speed, there exist other projectile moves that have faster startup which make projectile wars with this attack rather risky.
This move consumes the pool.
Uses up all dissolve pools with no HP cost.
Becomes an overhead when charged продолжить чтение a bigger hitbox.
Longer reach than 2C.
Input Damage Guard Cancel j.
Midair version of 6B where Carmine shoots a spear of blood diagonally downwards 4 45 degrees while взято отсюда in the air.
Inflicts chip damage as a special move, and halts Carmine's aerial momentum.
Consumes health and sets a Dissolve.
Input Damage Guard Cancel j.
This move consumes the pool.
Same as the grounded version followup, but only done in midair before Carmine hits the ground and moves him forward through the air upon executing it as well as launching the opponent up into the air.
Uses up all dissolve pools with no HP cost.
Tosses out a wheel of spinning blood at a set height in front of himself as he spins slightly towards himself before it drops to the ground to form a blood pool.
A version summons it 4 to the ground while the B version has it slightly higher making it work akin to an anti-air.
Midair versions alter his aerial momentum upon usage by making Carmine bounce back a bit midair B version also has him fire the wheel lower to the ground.
If Carmine is hit when the projectile is out, then 4 said projectile will instantly disperse and not turn into a blood pool.
EX version however, has its hitbox occur sooner while also sending out a larger blood wheel.
If inputted fast enough, it can be whiff-cancelled into other moves such as an EX move or Infinite Worth just before Carmine tosses out the wheel.
Regardless, the non-EX versions have their hitboxes come out quite slowly to the point where that while it works as a frame trap, it's sub-optimal to extend blockstrings with due to the window being wide enough for nearly any reversal option to break through.
This move consumes the pool.
From the Dissolve, a ground-submerged-spinning blood sickle starts to spin towards the opponent and hits their feet but isn't a low attack.
Sweeps opponent on hit.
EX version creates a massive whirlwind of blood instead.
Despite its appearance, both the A and B versions hit low with the A version occur slower with faster recovery, and the B version execution faster with a bit of lag.
EX version however on all game versions, has full invincibility on startup.
EX version not EX cancel-able and can be cancelled with a Chain Shift only on hit.
This move consumes the pool.
Arc-shaped line of blood crystals appear.
Draws перейти opponent closer on block, which may warrant some caution источник статьи the opponent is tempted to break out of pressure.
Untechable time from this move pretty long, making it useful in combos.
Uses up all dissolve pools.
Dissolves left by this move are an exception and they can only be used for its follow-up move.
Carmine plants blood crystal to the ground via a downward arm swing and then swings his other arm upward for another blood crystal for a double strike.
A and B version deal same amount of damage, though the B version is placed slightly more ahead of the A version but 4 a bit more frame disadvantage on block.
The EX version instead causes him to leap перейти на страницу into the air in a turn to swing down a wad of blood splashes directly below him that create a brief array of blood crystals that inflict multiple hits and minor knockdown.
https://prognozadvisor.ru/black/chehol-partson-t-084-black-dlya-huawei-mediapad-m3-lite-80.html version is air blockable and not EX cancel-able.
This move consumes the pool.
Performed from the charged-up version of Punch right through!
A setup move that you can delay by holding the respective button and also works with his Force Function.
Activates by releasing the button, where the aforementioned blood ball rises up to form a wad of airborne spikes that Раковина BelBagno Etna 70 away on hit.
This unique dissolve left behind by the said charged-up version of the prior move does not interact with any other dissolve-triggering-attacks.
Used to often punish по ссылке href="https://prognozadvisor.ru/black/provoloka-artistic-wire-26-ga-black-aws-26-02-30yd.html">читать больше with unconventional frame traps, and since the other dissolve-based moves cannot trigger it, other set-dissolves can be used to mask it from the foe to add more mindgames.
Spike of crystal blood rises from страница, hitting low and launching a small bit on hit.
A and B version deal same amount of damage, but differ in location with B being placed further than A.
Cannot be placed past the corner.
EX appears below the opponent via tracking and "freezes" them via encasing them inside a bigger blood 4, which allows for continuous attacks before they break out or some okizeme setup via setting another Dissolve.
However, any form of 4 will miss while the opponent is frozen, and the trapped opponent's Риэлта Шорох 2-10 hurtbox disappears which prevents VALBERG FRS-173 T KL from being pushed thus Carmine can walk through them.
This move consumes the pool.
Identical blood pillar also appears from Dissolve.
Similarly to the normal one, this one also rises the opponent airborne.
EX version of Launch through!
Input English Name Japanese Name Damage Guard Cancel Give Me That!
Hand that over to me!
Has more range than his normal throw and some startup invincibility which makes it как сообщается здесь of his main reversals.
Despite it being possible to use in combos, the proration of this attack is rather heavy.
Infinite Worth Input English Name 4 Name Damage Guard Cancel Hahahaha!
If any one of them hit the opponent, the blood inside of them will then shred them up, and 4 Carmine motions his hand back to cause the blood to explode and launch his foe vertically upward.
Infinite Worth EXS Input English Name Japanese Name Damage Guard Cancel +++ You shit!
This is the end!
He then swings his hand back to summon blood crystals to stab the opponent, followed up with even more blood crystals from all directions to surround and stab the opponent.
As Carmine yells out the attack's name, the blood crystals shatter as the screen goes black.
Combos that have "Release" mean you need to delay "Rip apart!
Red Heat Blood 2.
Ride on Light 5.
Dead and Violet 6.
Bad Peace Forest 9.
Light of Daybreak 16.
Claro de Luna 18.

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